A 3D concept model of a hoverboard, built as a prop for a character I have recently developed which I will upload slightly later this month. The idea for this was to create a means of rapid land transport for the character. My idea was to create a board which looked like a modified snowboard, with a sporty, urban kind of feel to it.
Modelled in Maya, textured in Mudbox and rendered in Mental Ray.
Thanks man, it took a total of 2 days to do, but it wasn't 2 full days as there were 2 other models that I was working on at the time. So in all fairness I would say it was only about a day, which includes the unwrapping and texturing and rendering, but the latter only took about 20min away.
Hey bud, I have been working in 3D for exactly 13 months now, but this is a real passion of mine so I put alot of effort into learning as much as I can. So hopefully in time i can improve quite a bit
Thanks CGWolfgang, the glow was done in post, because this is only a prop for a character, I used the opportunity to refine the glow in post, rather than tinker with it in Maya and save valuable time. Now that I have a good idea as to the 'look' that I like, I can start building the shader come animation time.
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